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My Resume

Creative XR Technician and Unreal Engine specialist with a strong background in real-time virtual production, immersive storytelling, and motion-capture pipelines. Former Disney employee who conceived and prototyped an AR activation for Cars 3, transforming Blu-ray packaging into an interactive gaming experience. Experienced in managing LED-volumes, camera tracking, and Unreal environment builds for film and commercial projects. Microsoft Holodeck Hack-a-Thon winner for best use of spatial audio.  Currently developing an Unreal Engine animated anthology under review for an Epic MegaGrant, and exploring new applications of XR for music, entertainment, marketing and audience engagement.

Skills:​

-Unreal Engine

(nDisplay, Live Link, Blueprints, Level Design, Composure, Sequencer)

 

-XR / AR / VR Production

(interactive design, immersive storytelling, real-time rendering)

 

-Virtual Production & LED  â€‹

(nDisplay, Brompton, NovaStar, Stype Red Spy, Resolume, DaVinci Resolve)

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-MoCap: Capture, Cleanup & Integration

(Qualisys, Rokoko Studio, Motion Builder, iClone, Live Link)

 

- 3D Asset & Environment Workflows

(Maya, Character Creator, Substance Painter, V-Ray, Lumen) 

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- Technical Direction & Pipeline Development

(real-time workflows, cross-department collaboration, asset management)

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- Creative Development & Storytelling

(Narrative design, concept development, cross-media ideation)

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​Software & Tools

Unreal Engine, Brompton, NovaStar, Stype Red Spy, Maya, iClone, Character Creator, Qualisys, MotionBuilder, Rokoko Studio, Substance Painter, V-Ray, Adobe Creative Suite, Resolume, DaVinci Resolve

Screenshot 2025-10-12 174155.jpg

Skilled at bridging creative and technical teams to design, optimize, & deliver real-time content that expands the boundaries of narrative storytelling.

I work where story meets technology - building real-time worlds that turn imagination into experience. Each project is a chance to merge artistry and innovation, connecting creators, performers, and audiences in new & immersive ways.

Have a project in mind? Let’s create something unforgettable- together.

Reels & Demos

Highlights from my work in Unreal Engine, XR, and virtual production — blending real-time technology with cinematic storytelling.

Virtual Production, LED Volumes, Camera Tracking, Unreal Engine Environments & nDisplay

AR and VR Activations  for Disney Cars 3 and Microsoft Hololens

Unreal Engine, Motion Capture, Narrative Storytelling, Epic Games MegaGrant candidate 

Bonus Features and Interactive Content Marketing, Cross team collaboration

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